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Trespassers

Trespassers – Beta testing is over!
26 Sep 2017

Trespassers – Beta testing is over!

by Player1 | posted in: Dev blog | 0

As I’m writing this post, the closed beta testing period is over, having thrown invaluable feedback from players. From errors (exceptions, mostly) and other hard-to-find bugs, to design suggestions, everything was valuable. Steam distribution Use Steam as soon as you … Continued

acknowledgment, advice, Analytics, beta, Steam, Trespassers, Unity3D
Designing player’s in-game classic UI
21 Dec 2016

Designing player’s in-game classic UI

by Player1 | posted in: Dev blog | 0

Through these years I’ve learnt that UI design is one of the hardest, widest and, maybe for begginners, more underestimated tasks in a game. Why? UI shows information about things that player should or might want to know, but are difficult to express in … Continued

advices, design, guidelines, in-game, Trespassers, UI
Let’s get bloody
15 Feb 2016

Let’s get bloody

by Player1 | posted in: Dev blog | 0

When you think about blood action shoot em ups you may think about a few splats here and there, or something more dynamic, bloody, gore, if you like. That’s what we thought about Trespassers. When the 5.2 Unity3D update was released, we were looking … Continued

2D, Development, Particles, performance, Physics, Trespassers, Unity3D
Projectiles in 2D action games in Unity
7 Dec 2015

Projectiles in 2D action games in Unity

by Player1 | posted in: Dev blog | 0

In the early stages of the development of our 2D run’n gun game, Trespassers, we started to get some performance problems. One of our design goals was having tons of enemies on screen at once, and shooting them without thinking twice. … Continued

Action, Development, Gameplay, performance, projectiles, Trespassers, Unity3D
Performance problems in the overworld map
28 Sep 2015

Performance problems in the overworld map

by Player1 | posted in: Dev blog | 0

One of our design decisions with Trespassers was that we wanted lots of enemies at the same time. Not smart, but you should be always outnumbered. Thus, that meant that we had to make the most out of the resources available, and … Continued

Development, performance, Trespassers
Trespassers in development
5 Sep 2015

Trespassers in development

by Player1 | posted in: Games | 0

“The nuclear apocalypse embodied in two idiots” We are working hard to deliver that 90’s co-op arcade games feelings back, so you can play this real nuclear disaster alone or with a friend (*). When DD and KK -two of the dumbest … Continued

Action, Development, Greenlight, Steam, Trespassers

Recent Posts

  • Another way of aligning elements when creating icons
  • Managing key distribution and scams
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

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Latest news, stranger

  • Another way of aligning elements when creating icons
  • Managing key distribution and scams
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

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