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Author Archives: Player1

Another way of aligning elements when creating icons
6 Mar 2021

Another way of aligning elements when creating icons

by Player1 | posted in: Other | 0

Icon creation is such an amusing and challenging skill. I can see some similarities to pixel art. It is both an art and a science. It usually benefits from simplification (“less is more” kind of approach), and definitely it has that … Continued

alignment, centre of mass, centroid, design, icon, spieker, UI, ux, visual design
Managing key distribution and scams
15 Sep 2018

Managing key distribution and scams

by Player1 | posted in: Other | 0

This post tries to provide some insights about my experience working with key distributions for Trespassers during its Early Access stage on Steam. The game started with the minimum content, and some things that needed to be tested by the … Continued

dodistribute, key, keymailer, reseller, scam, Steam
Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
5 Oct 2017

Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2

by Player1 | posted in: Dev blog | 0

This second part describes how the lighting is achieved, providing that contour when the sprites get close to a light source. Phew! It has been a while since I wrote the first entry of this topic in the blog. Maybe … Continued

2D, depth buffer, free, github, outline, realtime light, repository, rim lighting, sprites, stencil, Unity3D, zbuffer
Trespassers – Beta testing is over!
26 Sep 2017

Trespassers – Beta testing is over!

by Player1 | posted in: Dev blog | 0

As I’m writing this post, the closed beta testing period is over, having thrown invaluable feedback from players. From errors (exceptions, mostly) and other hard-to-find bugs, to design suggestions, everything was valuable. Steam distribution Use Steam as soon as you … Continued

acknowledgment, advice, Analytics, beta, Steam, Trespassers, Unity3D
Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2
10 May 2017

Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

by Player1 | posted in: Dev blog | 0

Disclaimer: This is a reference for my future self, when he’d forgot how to get this working, and for everyone interested in learning about the process I followed. “Necessity is the mother of invention”. I had previously implemented fake realtime … Continued

2D, depth buffer, realtime shadows, rim lighting, sprites, stencil, Unity3D, zbuffer
Using LUT for balancing the whole frame
23 Mar 2017

Using LUT for balancing the whole frame

by Player1 | posted in: Uncategorized | 0

Some months ago we were showcasing Trespassers (more shameless self promotion… in our own webpage!) at FIMP ’16, a local event that, in its 4th installment has grown so much as it can be considered a reference in the local … Continued

Designing player’s in-game classic UI
21 Dec 2016

Designing player’s in-game classic UI

by Player1 | posted in: Dev blog | 0

Through these years I’ve learnt that UI design is one of the hardest, widest and, maybe for begginners, more underestimated tasks in a game. Why? UI shows information about things that player should or might want to know, but are difficult to express in … Continued

advices, design, guidelines, in-game, Trespassers, UI
On showcasing your demo at events
11 Oct 2016

On showcasing your demo at events

by Player1 | posted in: Other | 1

(Warning: rather lengthy post ahead) Finally! We are back from Barcelona Games World, where we assisted as one of the 20 studios that are trying to get their way to Sony Spain’s Playstation Awards final (we will know soon, on October 19th), with … Continued

advices, Barcelona Games World, event, showcasing
Gamelab 2016 & IDBA: Indie’s perspective
4 Jul 2016

Gamelab 2016 & IDBA: Indie’s perspective

by Player1 | posted in: Other | 0

Finally, we have arrived from Gamelab 2016, that took place at Hospitalet de Llobregat, close to Barcelona, from 29th June to 1st July. The venue was, in our opinion, better suited for the event compared to 2015: bigger and more comfortable … Continued

2016, Awards, Burguer, Conclusions, Developer, Gamelab, IDBA, Indie, Summary
FMOD v2 plugin error in Unity 5
14 Jun 2016

FMOD v2 plugin error in Unity 5

by Player1 | posted in: Dev blog | 0

When we started working on the audio in Trespassers, we were working with the built-in audio system in Unity3D. Our designer did not have control over it. He teleworks, so the workflow needed to be as smooth as possible, as he … Continued

Development, error, FMOD, plugin, Unity3D

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Recent Posts

  • Another way of aligning elements when creating icons
  • Managing key distribution and scams
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

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  • Another way of aligning elements when creating icons
  • Managing key distribution and scams
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

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