Skip to Main Content
  • Home
  • PC & Consoles
  • Mobile games
  • Dev blog
crazybits header
  • Welcome, stranger

Uncategorized

Using LUT for balancing the whole frame
23 Mar 2017

Using LUT for balancing the whole frame

by Player1 | posted in: Uncategorized | 0

Some months ago we were showcasing Trespassers (more shameless self promotion… in our own webpage!) at FIMP ’16, a local event that, in its 4th installment has grown so much as it can be considered a reference in the local … Continued

Recent Posts

  • Another way of aligning elements when creating icons
  • Managing key distribution and scams
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

Categories

  • Dev blog
  • Games
  • Other
  • Uncategorized

Follow us, stranger

  • Twitter
  • YouTube

Latest news, stranger

  • Another way of aligning elements when creating icons
  • Managing key distribution and scams
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

Contact us, stranger

info@crazybitsstudios.com

© 2023 crazybits - WordPress Theme by Kadence WP