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Another way of aligning elements when creating icons
6 Mar 2021

Another way of aligning elements when creating icons

by Player1 | posted in: Other | 0

Icon creation is such an amusing and challenging skill. I can see some similarities to pixel art. It is both an art and a science. It usually benefits from simplification (“less is more” kind of approach), and definitely it has that … Continued

alignment, centre of mass, centroid, design, icon, spieker, UI, ux, visual design
Managing key distribution and scams
15 Sep 2018

Managing key distribution and scams

by Player1 | posted in: Other | 0

This post tries to provide some insights about my experience working with key distributions for Trespassers during its Early Access stage on Steam. The game started with the minimum content, and some things that needed to be tested by the … Continued

dodistribute, key, keymailer, reseller, scam, Steam
On showcasing your demo at events
11 Oct 2016

On showcasing your demo at events

by Player1 | posted in: Other | 1

(Warning: rather lengthy post ahead) Finally! We are back from Barcelona Games World, where we assisted as one of the 20 studios that are trying to get their way to Sony Spain’s Playstation Awards final (we will know soon, on October 19th), with … Continued

advices, Barcelona Games World, event, showcasing
Gamelab 2016 & IDBA: Indie’s perspective
4 Jul 2016

Gamelab 2016 & IDBA: Indie’s perspective

by Player1 | posted in: Other | 0

Finally, we have arrived from Gamelab 2016, that took place at Hospitalet de Llobregat, close to Barcelona, from 29th June to 1st July. The venue was, in our opinion, better suited for the event compared to 2015: bigger and more comfortable … Continued

2016, Awards, Burguer, Conclusions, Developer, Gamelab, IDBA, Indie, Summary

Recent Posts

  • Another way of aligning elements when creating icons
  • Managing key distribution and scams
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

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Latest news, stranger

  • Another way of aligning elements when creating icons
  • Managing key distribution and scams
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

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