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rim lighting

Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
5 Oct 2017

Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2

by Player1 | posted in: Dev blog | 0

This second part describes how the lighting is achieved, providing that contour when the sprites get close to a light source. Phew! It has been a while since I wrote the first entry of this topic in the blog. Maybe … Continued

2D, depth buffer, free, github, outline, realtime light, repository, rim lighting, sprites, stencil, Unity3D, zbuffer
Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2
10 May 2017

Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

by Player1 | posted in: Dev blog | 0

Disclaimer: This is a reference for my future self, when he’d forgot how to get this working, and for everyone interested in learning about the process I followed. “Necessity is the mother of invention”. I had previously implemented fake realtime … Continued

2D, depth buffer, realtime shadows, rim lighting, sprites, stencil, Unity3D, zbuffer

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  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

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  • Another way of aligning elements when creating icons
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  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

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