Skip to Main Content
  • Home
  • PC & Consoles
  • Mobile games
  • Dev blog
crazybits header
  • Welcome, stranger

2D

Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
5 Oct 2017

Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2

by Player1 | posted in: Dev blog | 0

This second part describes how the lighting is achieved, providing that contour when the sprites get close to a light source. Phew! It has been a while since I wrote the first entry of this topic in the blog. Maybe … Continued

2D, depth buffer, free, github, outline, realtime light, repository, rim lighting, sprites, stencil, Unity3D, zbuffer
Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2
10 May 2017

Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

by Player1 | posted in: Dev blog | 0

Disclaimer: This is a reference for my future self, when he’d forgot how to get this working, and for everyone interested in learning about the process I followed. “Necessity is the mother of invention”. I had previously implemented fake realtime … Continued

2D, depth buffer, realtime shadows, rim lighting, sprites, stencil, Unity3D, zbuffer
Let’s get bloody
15 Feb 2016

Let’s get bloody

by Player1 | posted in: Dev blog | 0

When you think about blood action shoot em ups you may think about a few splats here and there, or something more dynamic, bloody, gore, if you like. That’s what we thought about Trespassers. When the 5.2 Unity3D update was released, we were looking … Continued

2D, Development, Particles, performance, Physics, Trespassers, Unity3D

Recent Posts

  • Another way of aligning elements when creating icons
  • Managing key distribution and scams
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

Categories

  • Dev blog
  • Games
  • Other
  • Uncategorized

Follow us, stranger

  • Twitter
  • YouTube

Latest news, stranger

  • Another way of aligning elements when creating icons
  • Managing key distribution and scams
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

Contact us, stranger

info@crazybitsstudios.com

© 2023 crazybits - WordPress Theme by Kadence WP