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performance

Let’s get bloody
15 Feb 2016

Let’s get bloody

by Player1 | posted in: Dev blog | 0

When you think about blood action shoot em ups you may think about a few splats here and there, or something more dynamic, bloody, gore, if you like. That’s what we thought about Trespassers. When the 5.2 Unity3D update was released, we were looking … Continued

2D, Development, Particles, performance, Physics, Trespassers, Unity3D
Projectiles in 2D action games in Unity
7 Dec 2015

Projectiles in 2D action games in Unity

by Player1 | posted in: Dev blog | 0

In the early stages of the development of our 2D run’n gun game, Trespassers, we started to get some performance problems. One of our design goals was having tons of enemies on screen at once, and shooting them without thinking twice. … Continued

Action, Development, Gameplay, performance, projectiles, Trespassers, Unity3D
Performance problems in the overworld map
28 Sep 2015

Performance problems in the overworld map

by Player1 | posted in: Dev blog | 0

One of our design decisions with Trespassers was that we wanted lots of enemies at the same time. Not smart, but you should be always outnumbered. Thus, that meant that we had to make the most out of the resources available, and … Continued

Development, performance, Trespassers

Recent Posts

  • Another way of aligning elements when creating icons
  • Managing key distribution and scams
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

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Latest news, stranger

  • Another way of aligning elements when creating icons
  • Managing key distribution and scams
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

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info@crazybitsstudios.com

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