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Projectiles in 2D action games in Unity
7 Dec 2015

Projectiles in 2D action games in Unity

by Player1 | posted in: Dev blog | 2

In the early stages of the development of our 2D run’n gun game, Trespassers, we started to get some performance problems. One of our design goals was having tons of enemies on screen at once, and shooting them without thinking … Continued

Action, Development, Gameplay, performance, projectiles, Trespassers, Unity3D
Characters somersaulting
4 Nov 2015

Characters somersaulting

by Player1 | posted in: Dev blog | 0

Right into the development and after talking with other developers at Madrid Games Week 2015 (where we could further test our game, but that would make up for another story), we felt the needed to recover a special kind of … Continued

Action, Development, Gameplay, Trespassers
Trespassers in development
5 Sep 2015

Trespassers in development

by Player1 | posted in: Games | 4

“The nuclear apocalypse embodied in two idiots” We are working hard to deliver that 90’s co-op arcade games feelings back, so you can play this real nuclear disaster alone or with a friend (*). When DD and KK -two of … Continued

Action, Development, Greenlight, Steam, Trespassers

Recent Posts

  • Another way of aligning elements when creating icons
  • Managing key distribution and scams
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

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  • Another way of aligning elements when creating icons March 6, 2021
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