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Gamelab 2016 & IDBA: Indie’s perspective
4 Jul 2016

Gamelab 2016 & IDBA: Indie’s perspective

by Player1 | posted in: Other | 0

Finally, we have arrived from Gamelab 2016, that took place at Hospitalet de Llobregat, close to Barcelona, from 29th June to 1st July. The venue was, in our opinion, better suited for the event compared to 2015: bigger and more comfortable … Continued

2016, Awards, Burguer, Conclusions, Developer, Gamelab, IDBA, Indie, Summary
FMOD v2 plugin error in Unity 5
14 Jun 2016

FMOD v2 plugin error in Unity 5

by Player1 | posted in: Dev blog | 0

When we started working on the audio in Trespassers, we were working with the built-in audio system in Unity3D. Our designer did not have control over it. He teleworks, so the workflow needed to be as smooth as possible, as he … Continued

Development, error, FMOD, plugin, Unity3D
Let’s get bloody
15 Feb 2016

Let’s get bloody

by Player1 | posted in: Dev blog | 0

When you think about blood action shoot em ups you may think about a few splats here and there, or something more dynamic, bloody, gore, if you like. That’s what we thought about Trespassers. When the 5.2 Unity3D update was released, we were looking … Continued

2D, Development, Particles, performance, Physics, Trespassers, Unity3D
Projectiles in 2D action games in Unity
7 Dec 2015

Projectiles in 2D action games in Unity

by Player1 | posted in: Dev blog | 0

In the early stages of the development of our 2D run’n gun game, Trespassers, we started to get some performance problems. One of our design goals was having tons of enemies on screen at once, and shooting them without thinking twice. … Continued

Action, Development, Gameplay, performance, projectiles, Trespassers, Unity3D
Simple cutscenes in Unity
30 Sep 2015

Simple cutscenes in Unity

by Player1 | posted in: Dev blog | 0

Months ago, while preparing the Gamelab 2015 build of Trespassers, we were thinking about how could we tell bits of the story inside the game. But things were that we had no time to develop a full cinematic for every bit of the … Continued

Cutscene, Development, scripting
Performance problems in the overworld map
28 Sep 2015

Performance problems in the overworld map

by Player1 | posted in: Dev blog | 0

One of our design decisions with Trespassers was that we wanted lots of enemies at the same time. Not smart, but you should be always outnumbered. Thus, that meant that we had to make the most out of the resources available, and … Continued

Development, performance, Trespassers

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Recent Posts

  • Another way of aligning elements when creating icons
  • Managing key distribution and scams
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

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Latest news, stranger

  • Another way of aligning elements when creating icons
  • Managing key distribution and scams
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 2/2
  • Trespassers – Beta testing is over!
  • Rim lighting and realtime shadows for sprites in Unity (2D) – 1/2

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