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Using LUT for balancing the whole frame
23 Mar 2017

Using LUT for balancing the whole frame

by Player1 | posted in: Dev blog | 0

Some months ago we were showcasing Trespassers (more shameless self promotion… in our own webpage!) at FIMP ’16, a local event that, in its 4th installment has grown so much as it can be considered a reference in the local … Continued

Color Correction, How to, Lookup texture, LUT, tutorial, Unity3D

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