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Persistence

Adding persistence to the city environment
21 Sep 2015

Adding persistence to the city environment

by Player1 | posted in: Dev blog | 0

While working on Trespassers, one of our concerns was persisting data between different levels as they were loaded. For instance, if a player spends too much ammo, he may run out of it, and we wanted to store this change … Continued

Development, Persistence, Trespassers, Unity

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