It was 2012 when we started developing this “game” called Simon 4 Kids, which, as you could expect, targeted children demography. After deep changes in the structure of the team, this served as a testbed to allow the remaining team -the “artist” was the one left at that time- to get into Unity. With a background in programming, this was more than an experiment than a real project, but decided to publish it anyway, as we felt that we could use it to check if there was market in the younger audience. Probably there is, but not for this game ;). Fortunately, it took little time to get it done.

Veredict: maybe we shouldn’t have published this, but that was part of our history so here it is for you to throw rocks at us 😉